Edit the live scene
Scripts, instances, and properties change in the running app, in real time.
Hawknet connects Claude Code, Codex, Cursor, or any MCP client to the software you build in. Your agent reads the live scene, writes real changes, and verifies the result. Roblox Studio and Blender today.
One MCP entry in your client and Hawknet shows up as native tools in Claude Code, Codex, Cursor, or anything that speaks MCP. No SDK, no wrapper, no glue code to maintain.
A local daemon relays each call to a plugin running inside the app itself. Nothing is exported and nothing is uploaded. The scene, the code, and every edit stay on your machine.
Your agent reads the live scene, writes real changes, then proves the work with screenshots and playtests before it ever reports back done.
Not a file export or a preview. Your agent reads and edits the live Studio session over a local bridge, and you watch the scene change.
Watch the loop Hawknet gives an agent: change the scene, prove it worked, keep the code clean.
Scripts, instances, and properties change in the running app, in real time.
The same session hops from Roblox to Blender and back: one install, no reconnect.
Every edit is linted, formatted, and type-checked inside the daemon. No extra setup.
Hawknet shows up as native tools in whatever MCP client you already pay for. Any agent gets the same tools, so you can switch without touching your project.
Session identity, file locks, and change history keep parallel agents out of each other's edits.
An agent that can only edit is flying blind. Hawknet packages everything it needs to work on its own: run the app, see the result, keep the code clean, and stay out of the other agents' way.
Agents run the game, drive the player, and capture the viewport, so the model checks the result instead of guessing.
Linting, formatting, and type-checking run inside the daemon, so your agent catches and fixes issues before code ever lands.
Session identity, file locks, and change history let Claude, Codex, and Cursor share one project without clobbering each other.
The bridge runs on localhost. Scene data and scripts stay local, and the daemon ships no usage telemetry.
Read scripts, patch Luau, build instances, run playtests, and manage Open Cloud from any MCP client.
See the Roblox Studio tools →Inspect scenes, drive object and material changes, and hand your agent a real 3D creation surface.
See the Blender tools →Experimental channel
Experimental channel
Experimental channel
In development
KiCad, FreeCAD, and Aseprite ship today on the experimental channel. Godot is in development. Pick your edition in the installer.
Install with one command; it's waiting in the plan. Manage your own subscription, license, and downloads. No tickets, no waiting.
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Self-updates on the stable channel. Manage your subscription in the customer portal.
Install
$ curl -sSfL https://hawknet.cloud.whitehawkgroup.net/install.sh | bash $3.99 a month, or $39.99 a year. 12-day free trial. Already subscribed? Your next 3 months are free.