godot · in development
Godot is next.
We are building a Godot target: scene tree and GDScript control for the Godot 4 editor through the same Hawknet daemon. It is in development and not yet in any shipped channel.
target: godot
channel: in development
bridge: local · reserved
status: not yet shipped
- Not in any shipped edition
- Local bridge reserved
- No release date yet
What we're building
Scene tree, read and edited
The addon reads the scene you have open in the Godot 4 editor and creates, sets, and deletes nodes on it.
Undo built in
Every mutation routes through the editor undo history, so one Ctrl+Z reverts an agent step like any of your own.
GDScript on tap
Snippets run inside the editor with the scene root in scope, for work the structured actions do not cover yet.
One more surface
Godot joins the same daemon, MCP entry, and license as every other target, with its own local bridge already reserved.
Roadmap
Where it stands
This page makes no availability claims. The steps here describe the work, and the changelog is where a shipped Godot target will first appear.
Written and in testing
The Godot 4 editor addon and its daemon bridge exist in the codebase and are being tested against the live editor.
Experimental channel first
When it ships, Godot lands on the experimental channel before it is considered for stable.
Announced in the changelog
Every Hawknet release lists what shipped. The Godot target appears there the day you can install it.
Nothing to buy here yet
The Godot target is not in any shipped edition, so this page has no trial button. Hawknet is available today for Roblox Studio, Blender, and the experimental targets.
Godot support is in development
Nothing to buy on this page yet. The changelog is where a shipped Godot target will first appear.